Found 1 interfaces on host : 0) 192.168.1.7Multi-casting "[IP] 192.168.1.7 [Port] 55000 [Flags] 2 [Guid] 2191707612 [EditorId] 3211898047 [Version] 1048832 [Id] WindowsPlayer(2,DESKTOP-7D0AIG4) [Debug] 0 [PackageName] WindowsPlayer [ProjectName] The Scroll of Taiwu" to [225.0.0.222:54997]...[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers.Initialize engine version: 2022.3.14f1 (eff2de9070d8)[Subsystems] Discovering subsystems at path E:/迅雷下载/The.Scroll.Of.Taiwu.Build.18154093/The Scroll of Taiwu_Data/UnitySubsystemsGfxDevice: creating device client; threaded=1; jobified=0Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 4060 Laptop GPU (ID=0x28a0) Vendor: NVIDIA VRAM: 7957 MB Driver: 32.0.15.7700Begin MonoManager ReloadAssembly- Loaded All Assemblies, in 0.100 seconds- Finished resetting the current domain, in 0.001 seconds<RI> Initializing input.<RI> Input initialized.<RI> Initialized touch support.UnloadTime: 0.685400 ms[HotReload] Loading patches from file C:/Users/ppop/AppData/LocalLow/Conchship/The Scroll of Taiwu\HotReload\patches.jsonFallback handler could not load library E:/迅雷下载/The.Scroll.Of.Taiwu.Build.18154093/The Scroll of Taiwu_Data/MonoBleedingEdge/data-000001C7904ABCF0.dllGame start at 2025/8/19 21:53:50Game version = 0.0.76.33System = Windows 11 (10.0.26100) 64bitSystem.CPU = 13th Gen Intel(R) Core(TM) i7-13620H System.CPUCoreCount = 16 System.systemMemorySize = 15.70GBSystem.graphicsDeviceName = NVIDIA GeForce RTX 4060 Laptop GPU System.graphicsMemorySize = 7.77GBAwaking GameDataBridgeUnityAdapter.[]Awake Singleton.[HotReload] Hot Reload is not available in this build because one or more build settings were not supported.Game started.Verifying steam user successful! steam id 76561197960287930Current branch: Initializing command line args...GameVersion: 0.0.76.33Starting reload coroutine...Pre-warming...[Clock][21:53:50.8224]start initialize all game resources....: Clock Reset!!![Clock][21:53:50.8329]sprite atlas preload complete ....: 8.5 ms[Clock][21:53:50.8329]load language settings complete ....: 0.3 msStarting GameDataBridgeUnityAdapter.Initializing GameDataBridge.Starting GameData module.[Clock][21:53:51.0499]load local strings complete ....: 216.9 msProcess of the GameData module atE:\迅雷下载\The.Scroll.Of.Taiwu.Build.18154093\Backend\GameData.exe has started.[Clock][21:53:54.4806]all config data load complete ....: 3430.6 ms[Clock][21:53:54.4816]AtlasInfo initialize complete ....: 0.8 ms[Clock][21:53:55.5908]Lua VM initialized ....: 1109.7 msScreen.Resolutions:[ 640x480 640x480 800x600 800x600 1024x768 1024x768 1152x864 1152x864 1280x600 1280x600 1280x720 1280x720 1280x768 1280x768 1280x800 1280x800 1280x960 1280x960 1280x1024 1280x1024 1360x768 1360x768 1366x768 1366x768 1400x1050 1400x1050 1440x900 1440x900 1600x900 1600x900 1600x1200 1600x1200 1680x1050 1680x1050 1792x1344 1792x1344 1856x1392 1856x1392 1920x1080 1920x1080 1920x1200 1920x1200 1920x1440 1920x1440 2048x1152 2048x1152 2560x1440 2560x1440]MaxWidthResolution: 2560x1440System.ScreenResolution = 2560 x 1440 @ 165.003186384765HzSystem.ScreenResolution = 2560 x 1440 @ 165.003186384765Hz[Clock][21:53:55.6012]global settings load complete ....: 10.4 ms[Clock][21:53:55.6131]hot key settings initialized ....: 12.0 ms[Clock][21:53:55.6194]avatar atlas load complete ....: 5.9 ms[Clock][21:53:55.6279]dlc load complete, enter game main menu enabled ....: 8.7 msTotal 2 local mods found.Total 0 mods loaded into the game.[Clock][21:53:55.8330]Mod module load complete ....: 204.0 msReadInterProcessMessages thread started.[Clock][21:53:55.8396]game data connected ....: 6.9 msWriteInterProcessMessages thread started.Outgoing message: Initialize[Clock][21:53:55.8663]avatar manager init complete ....: 26.1 msIncoming message: GameModuleInitialized[Clock][21:54:02.2896]ui_charactermenu preload complete ....: 6423.4 ms[Clock][21:54:05.3724]ui_combat preload complete ....: 3083.2 ms[Clock][21:54:05.6380]ui_partworldmap preload complete ....: 265.6 ms[Clock][21:54:08.2445]game data initialized ....: 2606.1 ms[Clock][21:54:09.1300]switch game state to LogoShow complete ....: 885.3 msUnloading 5 Unused Serialized files (Serialized files now loaded: 276)Unloading 179781 unused Assets / (5.2 MB). Loaded Objects now: 217028.Memory consumption went from 0.79 GB to 0.78 GB.Total: 135.308000 ms (FindLiveObjects: 19.190900 ms CreateObjectMapping: 8.249000 ms MarkObjects: 58.504900 ms DeleteObjects: 49.362700 ms)[Clock][21:54:18.8620]Send GetArchivesInfo: Clock Reset!!!Total 2 local mods found.[Clock][21:54:19.6558]Get GetArchivesInfo & Start Deserialize ArchiveInfos: 793.3 ms[Clock][21:54:19.6589]Get GetArchivesInfo & End Deserialize ArchiveInfos: 2.8 msGameVersionLastSaving 0.0.76.33GameVersionLastSaving 0.0.76.33GameVersionLastSaving 0.0.76.33[Clock][21:54:19.7415]UI_RecordSelect:RefreshCharacters Complete: 83.6 ms[Clock][21:54:21.0329]Clicked LoadWorld button: Clock Reset!!!MainStoryLine progress notified:from 0 to 21[Clock][21:54:23.0861]Call WorldMapModel.Init: 2052.8 ms太吾ID:5961UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])UnityEngine.Logger:Log (UnityEngine.LogType,object)UnityEngine.Debug:LogWarning (object)BasicGameData:UpdateTaiwuDomainData (GameData.Common.DataUid,int,GameData.Utilities.RawDataPool) (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/Model/BasicGameData.cs:569)BasicGameData:OnNotifyGameData (System.Collections.Generic.List`1<GameData.GameDataBridge.NotificationWrapper>) (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/Model/BasicGameData.cs:346)GameData.GameDataBridge.GameDataBridge:ProcessNotifications () (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/GameDataBridge/GameDataBridge.cs:446)GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update () (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/GameDataBridge/UnityAdapter/GameDataBridgeUnityAdapter.cs:47)(Filename: C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/Model/BasicGameData.cs Line: 569)TaskLog:There are new tasks[Clock][21:54:25.3290]Call WorldMapModel.OnMapInitFinish: 2243.2 ms[Clock][21:54:25.3413]Call WorldMapModel.OnMapInitFinish: 12.5 ms[Clock][21:54:25.5545]Call MonthlyNotificationSortingGroups.Init: 213.1 msUnloading 3 Unused Serialized files (Serialized files now loaded: 298)Unloading 15924 unused Assets / (30.1 MB). Loaded Objects now: 240266.Memory consumption went from 0.75 GB to 0.72 GB.Total: 93.321100 ms (FindLiveObjects: 13.458400 ms CreateObjectMapping: 2.963600 ms MarkObjects: 69.407900 ms DeleteObjects: 7.490800 ms)Incoming message: ErrorMessagesIncoming message: DisconnectReadInterProcessMessages thread is about to exit.0.0.76.33 2025-08-19 21:54:33.4247|ERROR|Main|GameData.Program|System.Exception: SpanList with capacity 0 is already full. at GameData.Utilities.SpanList`1.Add(T value) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Utilities\SpanList.cs:line 85 at GameData.Utilities.CollectionUtils.TryInsertTopK[T](SpanList`1& topK, Int32 k, T element, Int32 worth) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Utilities\CollectionUtils.cs:line 815 at GameData.Domains.Organization.Sect.OfflineUpdateTreasuryGuards(DataContext context, SettlementTreasury treasury) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Organization\Sect_Calc.cs:line 318 at GameData.Domains.Organization.Settlement.UpdateTreasury(DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Organization\Settlement_Calc_Treasury.cs:line 480 at GameData.Domains.Organization.Settlement.UpdateInfluencePowers(DataContext context, Dictionary`2 baseInfluencePowers, HashSet`1 relatedCharIds) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Organization\Settlement_Calc.cs:line 894 at GameData.Domains.Organization.OrganizationDomain.UpdateOrganizationMembers(DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Organization\OrganizationDomain_Calc_Common.cs:line 1102 at GameData.Domains.World.WorldDomain.PostAdvanceMonth(DataContext context, DataMonitorManager monitor) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\World\WorldDomain_Calc_Time_PostAdvance.cs:line 173 at GameData.Domains.World.WorldDomain.AdvanceMonth(DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\World\WorldDomain_Calc_Time.cs:line 187 at GameData.Domains.World.WorldDomain.CallMethod(Operation operation, RawDataPool argDataPool, RawDataPool returnDataPool, DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\World\WorldDomain_Interface.cs:line 772 at GameData.GameDataBridge.GameDataBridge.ProcessMethodCall(Operation operation, RawDataPool argDataPool, DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 292 at GameData.GameDataBridge.GameDataBridge.ProcessOperations(DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 259 at GameData.GameDataBridge.GameDataBridge.RunMainLoop() in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 136 at GameData.Program.Main(String[] args) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Program.cs:line 74UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])UnityEngine.Logger:Log (UnityEngine.LogType,object)UnityEngine.Debug:LogError (object)GameData.GameDataBridge.GameDataBridge:CheckErrorMessages () (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/GameDataBridge/GameDataBridge.cs:604)GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update () (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/GameDataBridge/UnityAdapter/GameDataBridgeUnityAdapter.cs:37)(Filename: C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/GameDataBridge/GameDataBridge.cs Line: 604)Outgoing message: DisconnectWriteInterProcessMessages thread is about to exit. |