Legends
The team absolutely loved being able to put together more content for Rogue Legends, so allowing time to have that interaction across one or more updates after a Legends drop is something we’re now planning
That ability to expand scope in updates also requires highly flexible pipelines and frameworks as well as months of interaction on those systems
The team did not want to have timeframe be the main driver of scope for future Legends drops, and while we had all agreed at the end of 2024 that we would try a one-small/one-large approach to 2025, we didn’t hold onto that for long after Rogue Legends released
We are now moving forward with only one large Legends drop this year - Frontier Legends, which we’re planning to release in early December 2025
Rogue Legends will likely have minor additions and balance changes until then, but most of our Legends work is now on Frontier
Monkey Focus
The Desperado Monkey Tower, while thematically aligned with Frontier Legends, will still drop in June. Desperado is just too cool to hold back, with three very distinct paths, weapons, and play styles, so we are super excited to get them into play this northern hemisphere summer, currently planned for mid-June. Of course, Desperado will have a fun role to play in Frontier Legends, but there will be a new sheriff in town when that drops.
We heard the community's concerns about the slow progress on Paragons if we only do one this year, so we have penciled in one additional Paragon by the end of the year. This must remain a flexible stretch goal for us, but we had so much fun with Mega Munitions and we really want to make good on a second Paragon, so wish us luck. It is a bit of a problem for us—we want to do everything!
Game Editor
Great progress on Game Editor, which continues to both morph and get more defined. We are going through a testing phase that allows us to make Quests using the new system and, in so doing, test the ability to manipulate maps, objects, Monkeys, and victory conditions. A huge focus is on usability, as the point of being in-game is to make it accessible to as many people as possible. At this point, we are not planning for Game Editor to be in update 49 - we still have lots of testing and UI development to do. Once we pass the internal milestone where at least one team member has built something that makes us all stop what we’re doing and play, we’ll know we’re ready to release.
Console
We were excited to substantially fix the Xbox login issues, launch the Xbox content update, and bring it to parity with PlayStation. However, we are aware that some DNS-related issues are still affecting some players, and we are working on a fix.
The console onto main branch work has moved forward significantly. We’re not ready to give a timeline for that update as we still have significant UI and controls work alongside a framework that will make future updates faster to bring to consoles. Switch development is dependent on this merge to the main branch, so Switch will launch in the same window as Xbox and PlayStation getting all of the deferred content, so all 3 platforms will have the full BTD6 content, including Contested Territories, Boss Rush, and Rogue Legends. We’ll continue to give updates via these Looking Forward notes.
Thanks so much for reading, and thanks in advance for your future feedback and support! |